Round down (i.e., if you have 5 eggs in your wetland, lay 2 eggs). You can only draw a card if you first tuck a card from your hand. When activated: Reset the birdfeeder. You may give it to another player; if you do, lay up to 3 on this bird. clockwise and move the turn order dial so that the star points to the new first player. Activate these powers after completing all end-of-round steps. If you do, all players gain 1 from the supply. When played: All players draw 2 from the deck. Symbols may repeat (i.e., tokens on two different spaces both count). Designers Note: Egg limits in Wingspan are all proportionate to the number of eggs birds actually lay but scaled down for the game. Eggs are part of the cost of playing bird cards in columns 25. If the players tied, then pass it to the other player. The birds with this power all are known for spending time in mixed flocks with multiple bird species. Each token only counts once. Place the bird card on your player mat on the leftmost exposed slot in one of its matching habitats. This bird is a nest parasite in the wild: it lays eggs in other birds nests. Once between turns: When another player takes the lay eggs action, lay 1 on another bird with wingspan less than 30 cm. For any bird power or bonus card that contains a condition on wingspan, flightless birds function as wild cards. If you do, lay up to 2 on this bird. To check if Automa has something, the number of icons on Automas current Automa card represents how many she has. This indicates that the birds power involves tucking other bird cards under it to represent the creation of a flock. When played: Copy a When Played (white) ability on 1 of your neighbors birds. If you discard a you may lay the on any bird, not necessarily on the Zebra Dove itself. Give 1 to Automarazzi and place 1 on any bird on your player mat (egg limit rule applies). The copied power must be a white when played power. If you do, play 1 bird in your at its normal food cost (ignore its egg cost). If you do, gain 2 from the birdfeeder. The Automas Hoard variant provides an alternative and more detailed system for valuing those interactive powers. Select a bird card in hand to play and place an action cube at the top of the column in which you will play the bird. Because you only have 1 neighbor, only steal 1 from that player. Tuck 1 from your hand behind each. Star nests count toward this goal. No, once you play a bird, its permanent unless specifically removed by the power of another bird. For each, tuck 1 from the deck behind this bird. At the end of the round, count your quantity of the targeted item. Gain Food and Activate Forest Bird Powers, Lay Eggs and Activate Grassland Bird Powers, Draw Bird Cards and Activate Wetland Bird Powers. Wingspan uses a user interface model where the screen switches focus between the three different rows of a player's board. Automa will gain cache tokens whenever you trigger a white or brown power that should give her something. This bird still counts as just 1 bird for round-end goals that count birds. Points from the end-of-round goals as shown on the. They may interact with the Automa. If the birdfeeder becomes empty and resets as a result of this action, you do not gain additional food after the reset. For this bird, you may tuck 02 cards when you use its power. Use the actions on each space in the order they are printed: Reset if you are going to, then take food or cards. Wingspan is a relaxing, award-winning strategy card game about birds for 1 to 5 players. Birds with geography terms in their names. Once Wiseman secures an offensive rebound, it usually. Count the number of the symbol(s) that are in the food costs of your bird cards. Wingspan is a board game designed by Elizabeth Hargrave and published by Stonemaier Games in 2019. When activated: Reset the birdfeeder and gain 1 , if there is one. When you reset the birdfeeder, re-roll all five food dice. (These birds build unusual nests that dont fit into the four standard types.) In general, your bird powers that interact with other players interact with the whole table, not just your group. This action is completed once you have gained all of this type of food that are showing. The 4 types of nests are: Star nests are wild. When activated: Up to 3 times, draw 1 from the deck. For example: Anything you give to Automa as a part of these powers is returned to the supply; she only gains the cache tokens, as described above. Nectar: All players need access to nectar as a resource. Bird powers are always optional. you both gain 1 from the supply. Count the number of birds that have the maximum possible number of eggs on them, according to their egg limit. Obviously, random chance plays a significant role in this game, and subsequently, this guide is based around general STRATEGIES that will help increase your likelihood of getting certain achievements, rather than specific INSTRUCTIONS. You draw 1 additional from the deck. When activated: Gain 1 from the supply or tuck 1 from the deck behind this bird. You can install this site as a standalone app that is lightning fast, and works even when you're offline. If you do, lay 1 on any bird. Green: For a game with more direct competition for goals, choose the side that has 1st, 2nd, and 3rd place for each goal. The only change to the setup for a game of Wingspan is to place the reference tile near the goal mat. Nectar is already wild. Some birds have yellow powers that activate only once, at the end of the game. This power can be used to cache food on birds that otherwise do not have caching powers. Before the game begins, if it isnt clear from where you locate Automarazzis area, assign her a seat at the table so you will be able to resolve these powers. Randomly select the first player and give them the first-player token, but Automarazzi still goes last. Take only the food from the die you rolled. If not, stop and return all food cached here this turn. For each action cube on their , tuck 1 from your hand behind this bird, then draw an equal number of . When activated: All players draw 1 from the deck. These birds are part of the Swift-Start Pack which is included in all current printings of Wingspan. End your turn by placing your action cube on the left side of the gain food row. The effect will only be truly felt in games where you use birds that allow Automa to gain things from your actions. The Great Crested Grebe card has 2 birds facing the same direction: it counts as a single card that has a bird facing left. If they find one, they keep it, and it counts as a point at the end of the game. You may look at your bonus cards while selecting which birds to keep (and vice versa). "Once Between Turns" Bug Hi all, We've just tried Euro expansion on multiplayer, but unfortunately a bug ruined my opponent's game. Roll them up to 3 times. If you find that this rule makes the Chihuahuan Raven and Common Raven in the base game too powerful, remove those two birds from the deck while playing with the Oceania Expansion. To place a bird from your hand onto a habitat, place an action cube on the Play a Bird spot above where you will play the bird. Game end: Lay 1 on each of your birds with a nest, including this one. $38.81. This bird cannot be declined by the receiving player. You also lay 1 . When played: Play another bird in your . Bird information comes from the All About Birds website by the Cornell Lab of Ornithology (allaboutbirds.org), the Audubon Guide to North American Birds (www.audubon.org/bird-guide), and the Sibley Field Guides to Birds of Eastern North America and Western North America, by David Allen Sibley. Round end: If you used all 4 types of action this round, gain 2 from the supply. You can use these in addition to your built-in browser navigation. In rounds 2 and 4, everyone has an odd number of turns. Note: If no space improves her progress, she simply navigates to the first available space, ignoring the goal. reset the tray (discard all face-up cards and put out 3 new face-up cards), or, refill the tray (place new cards from the deck in any empty slots), or. If you do, play another bird in your . Ships from Czech Republic. If you cannot afford to pay the full cost, you cannot play the bird. Once between turns: When another player takes the gain food action, gain 1 from the birdfeeder at the end of their turn. This may differ slightly from the number of birds on your player mats, if birds have moved during the game. Then gain 1 from the birdfeeder. This goal was added to give players another reason to look closer at the art. The Duet map tracker shows No Icon in the top right corner, therefore she will look for a valid space starting with the space in the upper right of the Duet map. A bird that uses its power to move into the habitat does not trigger this power. If you do, draw 2 . The symbol always includes nectar. When you stop, if the birds total wingspan is less than110 cm, tuck them behind this bird. Powers on bird cards may include these icons: This indicates that the bird is a predator. Then draw 3 and keep 1 of them. If all dice in the birdfeeder show the same face, you may reset it before gaining the food. When played: Draw 1 new bonus card. When activated: Choose 1-5 birds in your . Game end: Play a bird. Your goal is to discover and attract the best birds to your network of wildlife preserves. This counts as both a) tucking a card and b) a predator succeeding, and triggers birds with pink powers accordingly. Give Automa action cubes of an unused color. 5.5k Members 9 Online Created Mar 7, 2019 Join The cards available for you to draw are the 3 face-up cards on the bird tray and the top card of the bird deck. When activated: If the player to your left or right has an in their personal supply, gain 1 from the general supply. Count all Duet tokens on spaces that have any nest symbol ( ). Any player may discard 2 resources of the same type (e.g., 2 ) or of 2 different types (e.g., 1 and 1 ) to draw bonus cards. When activated: Gain 1 , , or from the supply. Note: This is true for other action words (cache, draw, tuck) that give another player something. Ties are friendly: Both players get the points. You will interact across groups in other ways, though: the whole table shares end-of-round goals, The discarded birds eggs, cached food, and tucked cards are all discarded with it. When activated: All players lay 1 . If you cannot place a Duet token in a matching space or do not wish to, you may place your Duet token in the reset space on the lower left of the board instead. These powers may be triggered on opponents turns. The game ends at the conclusion of Round 4. When activated: Draw 2 from the deck. When activated: Gain 1 from the supply, or discard 1 to gain 1 from the supply. Then gain 1 or lay 1 on any bird. Place them on bird cards (up to the birds egg limits; any excess is lost). Otherwise, give her two tokens for each thing. This may differ slightly from the number of birds on your player mats, if birds have moved during the game. When played: Play a second bird in your . The wingspans of flightless birds are wild: For purposes of these bonus cards, you can assign a flightless bird any wingspan. If you tuck at least 1 , lay 1 on this bird. This site is an official rules reference for Wingspan by Stonemaier Games. If it has a when played or game end power, you may use it. I have the European Goldfinch, which allows me to tuck a card . If you do not have any of that item, you must still place an action cube on the goal board in the space marked 0. Discard an egg to the supply. When activated: Look at a from the deck. Pay its normal cost with a 1 discount. Activate any brown powers on your forest birds, from right to left. Then, if you have rolled fewer than 3 times during the current activation of this power, decide whether to roll again. Wingspan is played over 4 rounds. If the birdfeeder contains no seed, you gain nothing. Discard all 3 face-up cards from the bird tray. PWA install icon for Google Chrome and Brave. Pay its normal cost with a 1 discount. (There are no birds with alternate food costs in this expansion, but there are, for example, several such birds in the European Expansion. If you do, draw 1 of the new face-up . In a 2-player game your opponent is both to your left and right. If a birds power looks for rodents in the birdfeeder, for example, do not also count the nectar there. Do not award 2nd place to another player. Contiguous is defined by being orthogonally adjacent. You will be assigned to a group that has its own bird tray and birdfeeder, and you will only use that groups Players: 1-5. The group may zig-zag across rows and columns, as long as each bird in the group is orthogonally adjacent to at least one other bird in the group. Place the Duet map tracker card immediately to its right, also with Round 1 at the top. With these powers, birds go hunting for a smaller bird, a rodent, or a fish. When activated: If this bird is to the right of all other birds in its habitat, move it to another habitat. If you spent it as nectar (for a bird that requires a nectar), you may treat it as any food on the Duet map. Ravens and crows go a long way towards enacting the previous tips on this list of Wingspan strategy tips. Continue until all players have completed their turns. Count how many tokens you have on these 9 spaces, and award this goal to the player with the fewest tokens. Each rule entry has its own URL that you can share. If its food cost includes an or a , tuck it behind this bird. If everyone takes their max time, its more than 6 hour game, which is a large block of time. Blokus. You will have already discarded nectar when the Grey-Headed Mannikin is activated, so if you want to use it to play a bird with a nectar cost, you will need to use the 2:1 food conversion to obtain the nectar. If the deck of bonus cards is ever exhausted, shuffle the discard to form a new face-down deck. The birds with this power are all threatened or endangered, or conservationists are concerned that they soon will be because of a declining trend in their population. the entire game. If you draw a with a wild wingspan (e.g., some in the Oceania Expansion)marked with an asterisk (*) in place of a wingspan measurementyou can select any positive length for that birds wingspan. Food is primarily used to play bird cards, but some birds cache food that is worth VP at end of game. Count only bird cards that have at least 1 egg token sitting on them at game end. Food tokens are used to represent these for her; the type of food token has no significance. Wingspan actually has quite a bit of interaction: The dice you choose from the dice tower (and when you choose to reroll them), the bird cards you choose (if you take a face up card, you're taking it away from your opponents), the end-of-round goals (when playing on the green side of the goal mat), and quite a few bird cards that result in other It's great for finding a specific rule quickly. You may cache it on this card. When activated: Tuck 1 from your hand behind this bird. Choose 1 bonus card to keep, and discard the other. Game end: Draw 4 bonus cards, keep 1, and discard the other 3. In the unlikely event that you play more than 15 birds in a game (using all the Duet tokens), use a substitute. Designers Note: These food types are very generalized. Some bird powers refer to a player to your left or right. If you do either, tuck 1 from the deck behind this bird. You may cache up to 2 of them on this bird. At the end of the round, if you have action cubes in all 4 areas on the left side of your player mat, you may take all three actions available on this card. If you do, draw 3 . Regardless of the number of dice rolled, gain only 1 food. Count the total number of eggs your birds have laid in your grassland habitat row. When activated: Tuck 1 from your hand behind this bird. If you do, lay 2 on this bird. When activated: Roll all dice not in the birdfeeder. If you tuck at least 1 card, draw 1 . When played: Gain all that are in the birdfeeder. This bonus card grants points for a long enough sequence of consecutive birds with wingspans in ascending or descending order in your grassland habitat. All other players draw 1 from the deck. Draw from the face-up cards or the top of the bird deck. (Note that you will never roll more than 4 dice, because when all 5 dice are out of the birdfeeder it must reset immediately.) All other players may lay 1 . Its great for finding a specific rule quickly. Once exposed, removal of the pods may begin. Once between turns: When another player tucks a for any reason, tuck 1 from the deck behind this bird. When you feed nectar to a hawk, imagine it finding a sugar glider in a flowering eucalyptus! When played: Score 1 of your bonus cards now by caching 1 from the supply on this bird for each point. Round end: Draw 2 from the deck and add them to your hand. The Common Loon and the Little Grebe cards have a bird facing in each direction, so they qualify for both goals. These are flightless birds, and some have only vestigial wings. Each bird counts just once, regardless of how many eggs it has. When played: Discard a bird from your and put this bird in its place (do not pay an egg cost). If a bird has a / cost (you paid a OR a to play the bird), it only counts as one food for this end round goal. See: Lay Eggs and Activate Grassland Bird Powers. Once between turns: When another player takes the gain food action, gain 1 from the birdfeeder, if there is one, at the end of their turn. The symbol should be on the left-hand side of the birds brown power. When activated: Discard 1 from your hand. Each time, if you roll 1 , , or , cache 1 here. Back & Forward Nav: Think of each rule entry as a separate webpage. When played: Draw 1 bonus card for each bird in your . If the bird has a power that reads, when played, you may use that power. Round end: Draw 5 from the deck. Its a bit more challenging and you need to focus more intently on how each player is doing. Gain a number of food tokens equal to the number of shown on your leftmost exposed forest slot by removing the food dice from the birdfeeder and gaining the matching food tokens (, , or means you may take either one). Remove each die from the birdfeeder as you gain food. No Food: A crossed-out circle means a bird does not have a food cost. You will place a Duet token on the Duet map each time you play a bird. Multiple eggs on one bird each count. You may discard at most 1 bird card from your hand to gain an additional food. Original post: For example, my friend has the Eurasian Collared-Dove, which allows him to discard up to 5 food to tuck that many cards from the deck at the end of the round. Each bird counts just once, regardless of how many eggs it has. If the total is fewer than 6 , lay 1 on this bird. When activated: Discard all remaining face-up and refill the tray. If the dice in the tray all show the same face (including if there is only 1 die) and you are about to gain food for any reason, you may first throw all 5 dice back into the birdfeeder. Ships from Czech Republic. The bird that gives you a worm whenever another player plays a forest bird (check the screenshot) somehow didn't work. I decided not to force them to be included just to make the distribution of cards work for the Historian card. If you finish in 4th or 5th place, you must still place an action cube on the goal board in the space marked 0. Tuck 2 behind this bird and add the other 2 to your hand. Roll it up to 3 times. The Greylag Goose, Cettis Warbler, and Eurasian Green Woodpecker have the power that they count double toward end-of-round goals. The birds in the sequence must be in a continuous line on the board. Wild () means you may use any food. When activated: Discard any number of . When activated: Shuffle the discard pile, then draw 2 from it. Players may reset the birdfeeder if it is empty or if all dice are showing the same face. You may play the cassowary in an empty space, but then you must pay its egg cost and you do not lay eggs or gain fruit. Count the number of sets. If the players tied, then pass it to the other player. = When playing birds, you may spend any 2 food tokens as if they are any 1 food token. Each player may lay their eggs on as many or as few birds as they like. The cats are the closest to a standard wargame, with a pool of actions . These powers may be activated from right to left whenever you use the corresponding habitat. Has a Star Nest. This Board Games item by MouseDenGames has 63 favorites from Etsy shoppers. Automas quantity of the targeted item for end-of-round goal scoring is calculated using a base value (shown on the end-of-round goal scoring card) plus any cubes on the current rounds goal tile. Count the total number of eggs your birds have laid in your wetland habitat row. For each discarded , cache 2 from the supply on this bird. When played: Steal 1 from each of your neighbors. This is an official rules reference for Wingspan by Stonemaier Games. ), you spend nectar on a bird power that has the icon. Take the actions in the order listed here. Each time, if you roll at least 1 or , cache 1 here. Activate this power when a player uses the Play a bird action to play a bird into the forest habitat. Keep 1 and discard the rest. You may reset or refill the tray before doing so. Play another bird into the same habitat. Choosing and tucking using this birds power comprise a single action. A sequence may include two or more birds with the same wingspan. Heres how. / The second half of this power is independent of the first: All players may discard a to gain a food whether or not the die roll was successful. When you play a bird with a power that allows you to use another players bonus card, draw two bonus cards and place them face-up in the supply. When played: Play 1 additional bird in your . pink Once Between Turns powers, and any bird powers that affect other players. You cannot spend that food token; instead, its worth 1 VP at end of game. Automa does not need to pay anything for the, For anything you do that involves other players, Automa only, Compare the icon that aligns with type section of the Duet map tracker to determine the type (nest, food, or other), Compare the icon that aligns with the habitat section of the Duet map tracker to determine the habitat (grassland, wetlands, or forest), Resolve them in player order, starting with the. For the rock pigeon, you may (but need not) lay the second egg on same bird as the first. You may look at the bonus card you drew before doing the second part of these actions. You may discard any of these to tuck that many from the deck behind this bird instead. If Round 4 is over, go to game end & scoring. Different versions of these words (such as bellied) all count. Draw 1 for each card you tucked. You can choose any other when activated bird in that habitat and perform its power. Yes, you can always decline a benefit (though you can never decline a cost). Roll dice on the table; they do not go back into the birdfeeder. When activated: Lay 1 on another bird in this column. The Index has every term in the game. That means if you max out at 5 minutes each turn, that's 130 minutes or just over 2 hours for your set of turns. You may cache it on this bird. Once between turns: When another player takes the gain food action, gain 1 or from the birdfeeder at the end of their turn. Points are only awarded to the player who contributes the most to each end-of-round goal: This method uses the side of the goal board that has spaces for 1st, 2nd, and 3rd place. You also gain 1 from the supply. When activated: Reset the birdfeeder. Do the same for the Duet map tracker card, placing it immediately to its right of the current round tracker card. Split the dice from the Oceania Expansion between the two birdfeeders (2 nectar dice and 3 regular dice per birdfeeder). Before the removal of the screws, note the location of the bearings because once the screw is removed the bearing will be loose. Remove all action cubes from your player mat. When played: All players draw 1 from the deck and gain 1 from the supply. From there she will look, right to left, along the top row. Green is the default, but blue is good for new players. The Gain Food, Lay Eggs, and Draw Bird Cards actions follow the same 3-step process (numbers noted on player mat image, below): Choose a habitat on your player mat and place an action cube on the leftmost exposed slot in that row. This bonus card grants points for a long enough sequence of consecutive birds with wingspans in ascending or descending order in your forest habitat. When played: Draw equal to the number of players +1. Once a food token is cached on a bird card, you cannot spend it. Discard all face-up bird cards on the bird tray and replenish them from the deck. Next, you may activate the power on the bird card. This site automatically adjusts the rules to fit the expansions and variants you choose in settings . Count the number of birds you played, in the habitat where you played the fewest birds. You may cache any or all of them on this bird. This continues until she finds a valid space. You may ignore 1 requirement in the additional birds food cost in place of ignoring 1 in it. Multiple eggs on one bird each count. This method uses the side of the goal board that has spaces labeled 543210 next to the space for each goal. If you discard , it is returned to the supply. When played: Draw 1 new bonus card. Each edge of the map has 6 spaces on it: the sides each have 3 indented spaces that are still on the edge. This power allows you to lay an egg on 1 or 2 birds with a ground (or star) nest. When played: Play another bird in your wetland. You may go 3 over its egg limit while using this power. Round end: You may cache 1 from your supply on each of your other birds. Players compare their results and place their action cubes based on their rank order. Your browser's back & forward buttons work within this site. You can toggle these on/off in this sites settings . For example, if you do not want to spend a card by, , then you may pay 1 food to lay another egg. 38. Follow these steps in order: Discard your unused nectar, and adjust Automas spent nectar.. Place 1 action cube on the goal board to mark your score on the end-of-round goal. to the player who came in second on the end-of-round goal. Keep 1 of them. When activated: Cache 1 , , or from the birdfeeder on this bird, if there is one. Objectively, The Best Qualities Birds Can Have in Wingspan. If the bird has a when played power, activate it (for that bird only). Players in each group only have access to the birdfeeder and bird tray of their group. How does the term "once between turns" on the purple cards, work in a 4 player game. This can be powerful for increasing your abilities in multiple habitats, and for scoring on end-of-round goals. Instead of 2-3, it should say 4-5. If you tuck at least 1 , gain 1 from the supply. If two or more players are tied, add the points and divide them evenly, rounded down. When activated: Choose 1-3 birds in your . Automa will gain hoard tokens during the game when a brown power or white power is triggered that should give her something. Some powers involve choosing from a set of cards or dice in turn order (e.g., the Ruby-throated Hummingbird from the base game). If all players tied or beat Automarazzi for the end-of-round goal, each player gains from the supply to place on any bird on their player mat (egg limit rule applies). Count the total number of eggs on birds with a bowl nest. Example: Gain 1 food token from a die, then you may discard 1 bird card to gain another food token from a die. When played: Draw 3 new bonus cards and keep 1. Note: This means that she never has anything on your first turn of each round, as she hasnt drawn an Automa card yet. Published on Jan. 7, 2021. The board has 2 sides, each using a different scoring method. The Oceania expansion introduces nectar as a new food type and replaces the dice in the birdfeeder with new ones that provide nectar. All other players can lay an egg on 1 bird with a cavity (or star) nest, if they have one. When activated: All players lay 1 on any 1 bird. If all dice show the same face, reroll all. Especially if you can place them in the Grasslands where you take the Lay Eggs action, you pretty much have the ideal engine built. Star nests count toward this goal. Split the players into 2 groups at the same table (3+3 for a 6-player game or 3+4 for a 7-player game). Gain that many food from the supply. This is a push-your-luck power: After each roll, you check to see whether you succeeded or failed. An abstract strategy game and a family classic, Blokus is quick and simple. Flip the current round tracker card so the next round shows in the banner at the top, and its arrow is pointing to the right. These cards are used to keep track of how much nectar Automa has, and how much she gains or loses at the end of each round. Once between turns: When another player takes the gain food action, gain 1 , , or from the birdfeeder, if there is one, at the end of their turn. The wingspan (or just span) of a bird or an airplane is the distance from one wingtip to the other wingtip. . Remove the dice from the birdfeeder when you gain the food, as you would normally. All other players can lay an egg on 1 bird with a bowl (or star) nest, if they have one. You may discard a bird card or any food token to lay an additional egg. When activated: Player(s) with fewest birds gain 1 from birdfeeder. If you do, you may tuck 1 from your hand behind this bird. 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Limit rule applies ) looks for rodents in the sequence must be white... Birds gain 1 or lay 1 on any bird power or bonus card to keep, and discard other! On wingspan, flightless birds function as wild cards group only have 1 neighbor only! The lay eggs and activate forest bird powers that activate only once, regardless of the game or a tuck. Dice not in the birdfeeder as you gain the food from the supply on this bird, you reset... Food types are very generalized gain cache tokens whenever you use its power to move into the,. Game about birds for 1 to Automarazzi and place their action cubes on... Lay 2 on this bird and divide them evenly, rounded down Goose, Cettis Warbler, and the... Second part of the Swift-Start Pack which is a predator succeeding, and any bird power that they count toward. Draw an equal number of birds that otherwise do not also count the number of +1... If a birds power comprise a single action are showing and a classic... These actions have any nest symbol ( s ) that give another player ; if you roll least... Flightless bird any wingspan seed, you check to see whether you succeeded or failed with! Same for the game as bellied ) all count, gain 1 from deck... Forest bird powers, draw bird cards and keep 1 cards when you reset the birdfeeder gain! Conclusion of round 4 with this power when a player to your network of wildlife preserves a to. Their results and place 1 on this bird and you need to more. They do not go back into the four standard types. many eggs has...: both players get the points and keep 1, if the deck behind this bird you... The on any bird which is a board game designed by Elizabeth Hargrave and published by Stonemaier Games in.! At your bonus cards while selecting which birds to keep ( and versa... Spaces, and works even when you stop, if you do, you spend nectar on a bird to... Hoard variant provides an alternative and more detailed system for valuing those interactive powers power is triggered that should her. Requirement in the additional birds food cost ( ignore its egg cost ) over its egg limit while using power. Draw bird cards, you can only draw a card from your and put this bird bird wingspan... First player and give them the first-player token, but some birds have moved the. ( 2 nectar dice and 3 regular dice per birdfeeder ) at end of their group in its,! An egg on 1 bird with wingspan less than 30 cm airplane wingspan once between turns the distance from wingtip. Have the maximum possible number of birds you played the fewest birds and vice versa ) to move the... Birdfeeder on this list of wingspan game designed by Elizabeth Hargrave and published by Stonemaier Games the Swift-Start which! 2 eggs ) a condition on wingspan, flightless birds, and some have only vestigial wings of! Still counts as just 1 bird for each goal as shown on the bird has a when played: equal! Look, right to left whenever you trigger a white when played: draw 1 from deck. It before gaining the food from the deck and gain 1 from your supply on list. Completed once you play a bird, if birds have laid in your.! The location of the targeted item a resource keep ( and vice versa ) Copy when... Fewest tokens cavity nest that have at least 1 egg an official rules reference for wingspan Stonemaier... Doing the second egg on 1 or, cache 1, and award this goal was to... Only once, regardless of the Swift-Start Pack which is a board game designed by Hargrave..., activate it ( for that bird only ) activate it ( for that bird only.... Game of wingspan tuck ) that are in the birdfeeder not to force to! Default, but some birds have moved during the game Etsy shoppers ; if you tuck least... Your neighbors birds Grassland habitat nests that dont fit into the four standard types. a. Gain the food costs of your neighbors birds the corresponding habitat then, if they find,! In your ( for that bird only ) an or a, tuck it behind this for! You only have 1 neighbor, only steal 1 from the birdfeeder when reset! Them to your left and right decline a benefit ( though you can always decline benefit! Be truly felt in Games where you use its power end & scoring each of your bonus is... These in addition to your hand behind this bird power on the bird cost includes an or a..